Scott SourileUsing APIs for UnityAs I get back into my C# journey, let’s take a look at some basic helpful tips for learning game development.Apr 18Apr 18
Scott SourileDebugging and Enhancing Boss Mechanics in Unity: A Development JourneyGetting back to it, I had to fix boss facing mechanics for phase 3.Jan 31Jan 31
Scott SourileHappy New Year Game Devs: Getting back at ItMy holiday and work season clashed with a busier than usual schedule so I had to take a step back. Today, though, in the New Year, I’m…Jan 5Jan 5
Scott SourileDay 190: Creating an Array for Boss Enemy Management in UnityCreating an Array for Boss Enemy Management in Unity: A Step-by-Step GuideNov 23, 2023Nov 23, 2023
Scott SourileNull References in Unity: Best Practices and PitfallsIn Unity development, the proper handling of null references is both an art and a science. Null references, while at times a useful tool…Nov 21, 2023Nov 21, 2023
Scott SourilePhase 3: Boss Final PhaseI’m in the final phase of the boss. This is where the boss battle culminates to the hardest challenge of the game (in theory). Let’s see…Nov 17, 2023Nov 17, 2023
Scott SourileBoss Phase 2 completedObjective: Complete the mechanics of the phase 2 boss behavior.Nov 16, 2023Nov 16, 2023
Scott SourileTitle: Exploring the Power of C# in the World of ProgrammingIn our usual articles, we delve into the exciting world of game development, exploring topics like creating 2D space shooters and crafting…Nov 14, 2023Nov 14, 2023
Scott SourileNavigating the Troubleshooting Maze: My Boss Laser ConundrumNavigating the Troubleshooting Maze: My Boss Laser ConundrumNov 11, 2023Nov 11, 2023
Scott SourileMulti-Phase Boss Encounter in Unity, Pt 3In our latest venture, we embarked on an iterative journey to refine the actions of my boss in Unity, ensuring that its progression…Nov 7, 2023Nov 7, 2023