Creating an 80s Mix-Tape in Video Game Form

I. The Catalyst

September 2016. I was in Bucharest, Romania. I had left corporate life a few months ago, a pretty cushy gig at Disney as the production head of External Development and Licensing for their interactive division, to join the ranks of the independent developer Amber. I was to be their Head of Product Development, a new role to oversee the strategic development of their games and studios. It was a move both exciting and frightening. However, as these things go I was ready for a risk and a new challenge…

Scott Humphries

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