Totally agree, the scope of what is considered AR and VR is still very loose.
Tim Van Martin
11

I think you’ve hit a couple of really good points, there. I was at a talk where they discussed this very issue. The companies start with the “flashy” parts to engage certain group. From the consumer end, this is mostly gamers right now — the rest of the population gets bored after watching a video or two or doesn’t have the budget. So, the theory is, that we need to find ways for the technology to be more functional on a daily basis. It needs to be incorporated into our lives to help us do boring or mundane things, thus making it something we rely upon. I think that version of either AR or VR is still a long way out, but I have a lot of fun thinking about how it might evolve.

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