Where can you purchase The Search for The Lost Dutchman’s Gold Mine Team Building Exercise?

Dr. Scott Simmerman
Mar 26 · 3 min read

Dutchman is a teambuilding business simulation that allows for active, experiential learning around issues of leadership, collaboration, teamwork, and communications. Play and debriefing can link neatly to serious discussions about missions and visions, corporate culture and around how to develop more motivational environments.

“The Goal is to mine as much Gold as WE can,” but tabletops often miss the bigger picture of optimization through inter-table collaboration and focus instead on winning. This focus on, “My Team, My Team, My Team” is a very useful one because it is so common in organizations of all kinds. Sure, people want to win, but often that it at the cost of sub-optimizing overall results. It is the rationale why, “Interdepartmental Collaboration” is so often an oxymoron in business environments.

Performance Management Company is the sole-source supplier of the exercise, which we ship as complete games with a one-time cost. The games are reusable and some of our customers have been running this exercise for clients for over 20 years. We have versions for up to 3 tabletops (18 people), which is suitable for many classroom training environments, as well as versions for 4 (24) and 6 (36) tabletops and players. There is also a Professional Edition for those people who run team building programs in large venues; the game scales to runs 250 people in teams of 6 quite easily.

The contents of the LD6 team building game. We send training, delivery and debriefing files using ftp, rather than burning cds. You get all you need to run the exercise, repeatedly. Toys vary.

I will not weigh in here as to why this is one of the best simulations in the world on collaboration and teamwork. That is covered in my many blog posts and testimonials. I will say that it plays really well in a 3.5 hour window and allows for debriefing on a wide variety of topics and frameworks. Users frame the game around leadership development, strategy implementation, design thinking and so many other topics, since the metaphors in the game are quite clean and the behaviors generated are so common. Results are measurable and opportunities for improvement in the game link to real-world issues and solutions.

There is no train-the-trainer program required, there is no certification and no annual fees. It is sold at a one-time cost and supported with extensive training and orientation materials along with presentation and debriefing ideas and support. Plus, I offer my own direct support for free.

PMC has been selling The Search for The Lost Dutchman’s Gold Mine as a tool for teambuilding since 1993, with a pretty amazing global client list of corporations and consultants.

We continue to get highly positive reviews from the gaming and training communities about the power and the elegant design of this team building exercise.

If we can be of help to you in meeting a training or development challenge around the optimization of performance and the engagement of people, let us know. A game like Dutchman is NOT the solution to organizational problems, but it DOES open up a lot of doors and windows around issues of culture, clarity of missions and visions, alignment to shared goals and objectives and other real and continuing opportunities for improvement.

For the FUN of It!

Dr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

You can reach Scott at scott@squarewheels.com

Learn more about Scott at his LinkedIn site.

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