scroll.mopsShowcase: Yōkai SlashOur third project is finished! This time, everything fell right into place, all the lessons we learned from the past two projects really…Aug 21, 2023Aug 21, 2023
scroll.mopsDeveloping for Mobile GamingWhen I decided I to get into game development, I had a fixed idea in my mind of what kind of games I wanted to develop. Like probably most…May 4, 2023May 4, 2023
scroll.mopsGame Jam: Licky WindowsThe new semester has started and with it a new project phase. This time, three semesters of game design students were mixing together in…Apr 24, 2023Apr 24, 2023
scroll.mopsShowcase: N-Droids“How many robots does it take to change a light bulb?” we called our second game project unofficially. Its real name is “N-Droids”, with…Apr 15, 2023Apr 15, 2023
scroll.mopsTeamwork makes the dream workbut a vision becomes a nightmare when it is not shared by everyone on the team. This is a little reinterpretation on Maxwell’s famous quote…Apr 11, 2023Apr 11, 2023
scroll.mopsShowcase: Goblin DungeonThe first semester project was just as I expected: full of unexpected challenges. We had a great group of very motivated and skilled people…Apr 11, 2023Apr 11, 2023
scroll.mopsFail early, fail oftenOne of the first things we got hammered into our brains at the university is to let go of the need to never make mistakes. It was a concept…Apr 8, 2023Apr 8, 2023