Sean DugganUnity UI — Drag the Right One InLet’s go ahead and create a slightly more restrictive slot that things can be dragged into. Specifically, we’ll make dragged objects snap…3d ago3d ago
Sean DugganUnity UI — Creating a Dropdown Difficulty SystemIn my ongoing efforts to understand Unity UI, I’ve created a simple difficulty chooser using the Dropdown element.3d ago3d ago
Sean DugganUnity UI — Drag and Drop Inventory SystemContinuing my exploration of Unity UI events, let’s do something with dragging and dropping. Specifically, we’ll make a sort of inventory…3d ago3d ago
Sean DugganUnity UI — Creating a Hover Over Charge BarThe Unity UI gives us a variety of interfaces one can implement for UI events. To demonstrate my understanding of how it works, I’ve…3d ago3d ago
Sean DugganUnity UI — Unity UI SystemLet’s do something vaguely practical by creating a matching tile game where we’ll create an 8 by 4 grid of buttons that can be clicked to…3d ago3d ago
Sean DugganUnity UI — Horizontal, Vertical, and Grid Layout GroupsYes, I know we talked about this a bit ago, but I’ve come upon some additional information on child sizing, so I figured I’d revisit it…4d ago4d ago
Sean DugganUnity UI — Username/Password verification systemRounding out our exploration of Unity Input Fields, let’s set up a username/password dialog. We’ll start with the usual background, with…4d ago4d ago
Sean DugganUnity UI — Settings Menu — Making it WorkThe first step will be pausing things while the settings menu is up. Now, there’s a lot of talk about the right way to pause your game…5d ago5d ago
Sean DugganUnity UI — Settings MenuLet’s do another common task in games, a Settings menu. I plan to have a scene with some minor action happening. When the Settings menu is…5d ago5d ago
Sean DugganUnity UI — Simple Math GameJust for kicks and giggles, let’s implement a simple math game that tests 2 digit addition problems. We’ll randomly generate two…5d ago5d ago