Sean DugganUntitled Educational Capoeira Game — Functioning Profile SystemSo, last article, we discussed in abstract how we might want to handle our PlayerPrefs. Let’s try a simple approach. We’ll store the…1d ago1d ago
Sean DugganUsing PlayerPrefs to Save DataSo, I’ve created a Profiles screen to allow the user to store data for individual players of my quiz game.3d ago3d ago
Sean DugganHow to Render a Camera’s Display to a TextureSo, for my Educational Capoeira Game, I’d like to have an animation of moves for players to have to name. Now, one way I could handle this…4d ago4d ago
Sean DugganUntitled Educational Capoeira Game — Puzzle PiecesOK, so this wasn’t actually in the plans, but I was playing with dragging and dropping, and it occurred to me that it should be pretty…Jul 13Jul 13
Sean DugganUntitled Educational Capoeira Game — PlanI’ve been learning how to use the Unity UI over the last few weeks. I’ve built a number of toy applications to test capabilities, and as…Jul 10Jul 10
Sean DugganUntitled Educational Capoeira Game — Roughing Out ScreensFor actual gameplay, we of course want to start with very rough graphics and verify that the gameplay works, but let’s get the title…Jul 10Jul 10
Sean DugganUnity UI — Drag the Right One InLet’s go ahead and create a slightly more restrictive slot that things can be dragged into. Specifically, we’ll make dragged objects snap…Jul 6Jul 6
Sean DugganUnity UI — Creating a Dropdown Difficulty SystemIn my ongoing efforts to understand Unity UI, I’ve created a simple difficulty chooser using the Dropdown element.Jul 6Jul 6
Sean DugganUnity UI — Drag and Drop Inventory SystemContinuing my exploration of Unity UI events, let’s do something with dragging and dropping. Specifically, we’ll make a sort of inventory…Jul 6Jul 6
Sean DugganUnity UI — Creating a Hover Over Charge BarThe Unity UI gives us a variety of interfaces one can implement for UI events. To demonstrate my understanding of how it works, I’ve…Jul 5Jul 5