Sean DugganUntitled Educational Capoeira Game — PlanI’ve been learning how to use the Unity UI over the last few weeks. I’ve built a number of toy applications to test capabilities, and as…Just nowJust now
Sean DugganUntitled Educational Capoeira Game — Roughing Out ScreensFor actual gameplay, we of course want to start with very rough graphics and verify that the gameplay works, but let’s get the title…Just nowJust now
Sean DugganUnity UI — Drag the Right One InLet’s go ahead and create a slightly more restrictive slot that things can be dragged into. Specifically, we’ll make dragged objects snap…4d ago4d ago
Sean DugganUnity UI — Creating a Dropdown Difficulty SystemIn my ongoing efforts to understand Unity UI, I’ve created a simple difficulty chooser using the Dropdown element.4d ago4d ago
Sean DugganUnity UI — Drag and Drop Inventory SystemContinuing my exploration of Unity UI events, let’s do something with dragging and dropping. Specifically, we’ll make a sort of inventory…4d ago4d ago
Sean DugganUnity UI — Creating a Hover Over Charge BarThe Unity UI gives us a variety of interfaces one can implement for UI events. To demonstrate my understanding of how it works, I’ve…5d ago5d ago
Sean DugganUnity UI — Unity UI SystemLet’s do something vaguely practical by creating a matching tile game where we’ll create an 8 by 4 grid of buttons that can be clicked to…5d ago5d ago
Sean DugganUnity UI — Horizontal, Vertical, and Grid Layout GroupsYes, I know we talked about this a bit ago, but I’ve come upon some additional information on child sizing, so I figured I’d revisit it…5d ago5d ago
Sean DugganUnity UI — Username/Password verification systemRounding out our exploration of Unity Input Fields, let’s set up a username/password dialog. We’ll start with the usual background, with…5d ago5d ago
Sean DugganUnity UI — Settings Menu — Making it WorkThe first step will be pausing things while the settings menu is up. Now, there’s a lot of talk about the right way to pause your game…6d ago6d ago