Sebastian BaileyLoupe Conference (Part V): Mina Markham on her learnings from building Design SystemsBack to overviewNov 2, 2018Nov 2, 2018
Sebastian BaileyLoupe Conference (Part IV): May-Li Khoe & Linda Dong on PrototypingThe importance of having fun with your prototypes, and how prototyping early, is the best way to get the answers you need.Oct 18, 2018Oct 18, 2018
Sebastian BaileyLoupe Conference (Part III): Claudio Guglieri on human centered designOur bodies and how we use them play a huge part in how we interact with the products around us and on our phones.Oct 18, 2018Oct 18, 2018
Sebastian BaileyLoupe Conference (Part II): Danny White on the dangers of design todayThe role of digital designers in today’s app-mad world, could be compared to the power and vision of post-war modernist architects.Oct 2, 2018Oct 2, 2018
Sebastian BaileyAn intro to {props.children} in Framer XThe default way of rendering props in Framer X isn’t so useful, so here’s something that you can actually use…Sep 16, 2018Sep 16, 2018