Statement: “How might we enhance physical comfort for players while digital-gaming?”
My General Ideas
Before conducting two brainstorming sessions, I sketched my ideas for one hour on the general theme for this assignment on my own. I only played an online-game once in my life, and that was a few weeks ago for this class, so brainstorming on this topic was not easy, but I managed to sketch 14 ideas.
New Warm-up Game
My new warm-up game is a “word-chaining game.” This game involves taking the last consonant of a word, and beginning the next word in the chain with that consonant. That is, after one person says a word, the next person in the chain has to say a word beginning with the last consonant of the previous word. For example, if a person said, “apple”, the next person has to say a word which starts with “l”, such as “lemon.”
Two brainstorming sessions with people who are familiar with:
Session 1: The non-experts group
A: Male in his fifties, working at a milk company
B: Female in her thirties, working at a milk company
C: Ten-year-old girl, one of participant B’s daughters
D: Six-year-old girl, another daughter of participant B
E: Male in his twenties, a graduate student
Session 2: The experts group, with people who have a strong relation to this topic
F: Male in his fifties, working in Information technology
G: Male in his forties, working in Information technology
H: Male in his thirties, working in Information technology
I held the two sessions in my house. People first played games and brainstormed, then sorted and voted on ideas sitting around a dining room table. I invited four people to each session, but the number of participants able to attend changed the day of the session. I added the six-year-old girl to the first session because she wanted to join in, but brainstorming was a little bit difficult for her. I asked four experts to join the second session, however, one participant was not able to attend.
I started both sessions with the game “Zip Zap Zop” because it is easy for everyone. Then, we played the “word-chaining game”. This game is also not particularly difficult, but it can become tough if you have to continually think of different words that start with “z” or “q”. We played the games for around 5–10 minutes.
Before we started to brainstorm, I thanked them for coming because everybody was busy, and cautioned that this session might be difficult for some to draw pictures for around 40 minutes. I then explained the class assignment for the group, and told them about our group’s statement.
I used the same brainstorming process for both groups. The normal brainstorming process took 20 minutes. For the first 10 minutes, people enthusiastically drew their ideas, but in the last 5 minutes, they started to look a bit tired. The role-storming portion only took 5 minutes, and I felt they enjoyed the non-serious nature of that kind of brainstorming. However, the negative and prop-based brainstorming sessions were rather complicated, so I needed to explain in more detail what each brainstorming session meant. In total, it took 40 minutes each full brainstorming session.
In the first group of 5 non-experts, the total number of ideas generated was 68. Ideas Per Minutes (or IPM) for the session was 1.7. In the second group of 3 experts, the total number of ideas generated was 36. The IPM for that session was 0.9.
Sorting and Voting
After the brainstorming sessions, ideas were sorted by categories.
The first group of non-experts sorted their ideas into the following groups: game control, visual aspect, body comfort, motivation, rewards and superpowers.
The second group of experts sorted their ideas into: environment comfort, body comfort, special features, play time, physical massage and virtual reality.
In both groups we then moved on to multi-voting. I asked each participant to vote for their four favorite ideas.
I selected the 10 best ideas from each session. When I interviewed the experts about online-gaming, I discovered that gaming for long hours at night prevents a good night’s sleep and causes a player to feel tired the next day. So ideas that help remind players to stop gaming and go to bed are required. Neck or back pain is also a big problem for players. Gadgets or accessories might be useful to help moderate such physical pain.
Session 1: The credit to each participant: A-8, B-1,2,4,5,6, C-10, D-3, E-7,9.
Session 2: The credit to each participant: F-5,6,7, G-9,10, H-1,2,3,4,8.