“A dream feels real when we're in it”
Neel Kshetramade

One other question that I wonder about w/ VR is whether you need to establish production design to establish focus. The same way that lighting is designed to help us focus on a very small area of the large 40 foot screen. Mix in w/ the fact that part of the fun is for the audience to have 360 and not be sure where the action will be coming from?

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.