One other question that I wonder about w/ VR is whether you need to establish production design to…
Sean Hackett

Thanks for the reply. One of the first things I learned about filmmaking is that “cuts” allow us to blink and refocus our empathy/mind on something closer. The closest real life event (that I can think of ) that compares to experiencing a cinematic / fictional story-driven 1st person POV VR is a haunted house or escape room. (The connection to found footage movies and VR is something I’ve been studying). Yet from a story structure standpoint, even Disneyland Imagineeered rides are hit and miss when it comes to mixing an extreme visual event and a heartfelt, deep story. Mostly because of time ratios and lack of real set up vs pay off story elements.

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