So the next step is for our designers to go directly from sketches to development phase.
Stop designing interfaces, Start designing experiences
DUVAL Nicolas
1.5K34

I agree with the general push of the article — it’s quite reflective of one part of our current workflow right now — but we can’t skip wireframes, prototypes and creating at least a couple of full screen mockups. There are other stakeholders in the process rather than just developers, and they need that work to be done in order to handle their responsibilities, and so they understand what’s going on (wireframes for product management/client understanding, prototypes for user testing, final designs for signoff and for marketing/help material, etc etc). How do you address these needs, or do you have them?

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