FINAL PROJECT — Carousel
Access Instructions and Reflection
INSTRUCTIONS TO PLAY:
If you have a USC Email or Gmail account, you can open up my project and use it on your own computer.
Click on the link below (note: must have Unity Web Player installed, but I think we all have this because we already have Unity on our computers)
https://googledrive.com/host/0B3uTHucguUIEYWIzMk
If this doesn’t work for you, click on this link
https://googledrive.com/host/0B3uTHucguUIEYWIzMk
then click on the check box next to the .html file. Then, click on the tab that says “Details” to the right, scroll down, and click on the link under “Hosting.”
Finally, if you want to look at the documentation website more closely, here is the link:
http://therilaofestejo-insider.weebly.com/
-Shannon
PROJECT REFLECTION:
After having finished this project, I realized that I don’t really want to stop working on it. I really enjoyed exploring Unity for the first time—basically, every feature floored me. I was so shocked that I was able to create a functioning end-product. Now that I know how to use basic features in Unity, I think there is a lot of potential for when I make projects like this in the future. Since I am highly interested in entertainment design for theme parks, zoos, museums, and marketing purposes, I think projects like this will continue to be relevant to my goals.
Of course, there were a few features that I did not have time to implement in this project. If I had more time, I would have actually modeled the ride vehicles to be animals, and I would have rigged them accordingly so that they could move in their own specific ways (á la Carrousel des Mondes Marins). I also could not figure out a visually-appealing way to implement the moving image aspect (a.k.a. “zoetrope) aspect of the carousel into this model. I know there is a way to do this in Maya, but it was going to be very complicated and time-consuming, so I decided to leave it out for the purposes of this assignment. Besides, I wanted to spend time thinking about the detective story and the world itself, and less time thinking about how I was going to make the project look like I had spent 50+ hours on it.
Overall, I’m really happy with how it turned out. I am interested in pursuing it further for the Rilao Project Showcase that Alex mentioned earlier in the semester. I should have some time to model some vehicles over the summer, and since I think I have a good understanding of the code I implemented inside the Unity project, I could just apply that to each vehicle in its own right.