
…aw, and do anything else required to display the next frame on the screen within that 16 ms window. This speed allows the system to render at 60 frames per second (fps) during animations and input gestures. Animations must be able to repaint the necessary parts of the screen at 60 fps to achieve perceptibly smooth motion. Less than this rate is detectable by the user as slow, or jerky animation. What is even more problematic is an application that can usually render in less than 16 ms, but wh…