Shengzhi WUinDesign Studies in PracticeAR Interaction Design ToolkitDesigning AR interactions is not easy, especially for interaction designers switching mindsets from traditional 2D GUI design to a field…Dec 21, 2018Dec 21, 2018
Shengzhi WUinPrototyprAR Interaction Design ToolkitDesigning AR interactions is not easy, especially for interaction designers switching mindsets from traditional 2D GUI design to a field…Dec 2, 2018Dec 2, 2018
Shengzhi WUinShengzhi’s MDes ThesisThesis Update (Nov, 2nd)Since last week, I considered a lot whether I should put the research of AR affordances into a specific context, such as Smart Home…Nov 3, 2018Nov 3, 2018
Shengzhi WUinShengzhi’s MDes ThesisNotes and thoughts on Windows Fluent Design SystemThe previous Windows Fluent Design System proposed 5 elements: Motion, Light, Material, Depth, Scale. The 5 elements are directly relevant…Nov 2, 2018Nov 2, 2018
Shengzhi WUinShengzhi’s MDes ThesisThoughts about thesisI appreciate the design of Nest’s Thermostat, in which it attempts to blend the technology and screens back into people’s dairy…Nov 1, 2018Nov 1, 2018
Shengzhi WUinShengzhi’s MDes ThesisNotes for “From weekend AR demo to release on ProductHunt”In this article, the author provides a way to help the calligraphy easier by overlapping a semi-transparent layer on top of it. It gives…Oct 25, 2018Oct 25, 2018
Shengzhi WUinShengzhi’s MDes ThesisNote for MIT Media Lab “Reality Editor”The project “reality editor” from MIT Media Lab uses augmented reality to connect different digital devices together, change the…Oct 25, 2018Oct 25, 2018
Shengzhi WUinShengzhi’s MDes ThesisNotes for “Interactive Public Ambient Displays: Transitioning from Implicit to Explicit, Public to…by Daniel Vogel, Ravin BalakrishnanOct 24, 2018Oct 24, 2018
Shengzhi WUinShengzhi’s MDes ThesisPrototypes and next steps (2018.10.17)I made 4 prototypes to mock up the interactions to explore different types of affordances in augmented reality. The prototypes are still…Oct 19, 2018Oct 19, 2018