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The value of a lot of physical/ digital products and services is different from money. When we buy or install these products we aren’t aware of the holistic picture because of the way the shopping platforms are designed. For example, A google home mini bought on black Friday sales can be also bought through the lens of surveillance index, impact on the environment, digital wellbeing and psychological impact on the human brain.

Based on my research, I found that people want to buy connected products based on four categories:

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Features- “What is this product made up of?” …


This weekend I spent my time hunting for libraries that are best in creative web animation, with some level of interactivity.

As usual, I started with to look for inspiration There were couple of projects like , , .

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Distort By

As a beginner in web based javascript animation, I had to start with a very basic library called which had a bunch of .

Libraries

The top libraries that I found notably easy ones like p5.js (with additional libraries like p5.sound, p5.play), paper.js & two.js(both equally good for vector graphics animation and svg manipulation)

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Today’s majority of our life is occupied by smartphones, our attention is packaged, sold and resold in the cloud between tech giants and marketing merchants. We allow access to our contacts, camera, and microphone even though we are skeptical. We leave our digital footprints on the entire web even though we know how to manage cookies. We wear the fitness tracker in our hand even though we know we would get ads on energy drinks and sportswear on Facebook. This has made us somewhat helpless. …


Would you prefer sitting on a chair for two hours watching beautiful keynote presentation by designers or engaging in activities, actively participating building together in teams?

For our professional product design : Anesthesia machine 2032 presentation, we decided to abandon the traditional approach to present research findings to the client. Instead, we designed engaging activities.

Using co-creation as an active tool to engage stakeholders to get multiple perspectives on your current research. Using these activities as an instrument/ probe to further deepen your research. …


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Do you remember the smile after reading a great book? A sense of transformation, as if you are not the same person anymore. This lecture and a book “Thinking in systems” indeed changed the way I look at objects in the world.

“So, what is a system? A system is a set of things — people, cells, molecules, or whatever — interconnected in such a way that they produce their own pattern of behavior over time. The system may be buffeted, constricted, triggered, or driven by outside forces. But the system’s response to these forces is characteristic of itself, and that response is seldom simple in the real world.”- …


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Usability lecture

This week we had lectures on classic usability methods. Some user interview methods like observation, interview, questionnaire, cultural probe. I would not go much deep into it. In short, we need to ask few things before designing: Who? What? How? Goals? Context?

The assignment was to design a free coffee vending machine in a social context with enough future flexibility.

Note the design assumptions

Keep a design log book of decisions

Most importantly, have fun.

The Concept

we tried to present a concept that draws inspiration from tangible aesthetics. It focuses on the ritual of coffee making- something we all romanticize about.

Reflections

Less is more vs Less is bore

Find a sweet spot between user research and fun element in a product.
It’s interesting how less number of insights creates better stories rather than having a pile of insights forcing you to be analytic in your ideation process. Does that mean do less research and use your imagination and storytelling in ideation? …


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The task was to present five landmark examples of Interaction Design throughout history. I and Martina (Product Design, UID) were grouped together. Time: 2 hrs

We started to brainstorm about the entire history of humanity to get a broader picture. I, having a background in science and humanity talked about the timeline of world at length. Starting with the technologies that we use now or used in the past and evolution. Martina added the evolution of humanity over a century adding the social and emotional perspective. We discussed at length about these topics. Our discussion went way beyond just the examples of interaction design to humanity as a whole. …


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IxD1 enjoying swedish sun

The first week at UID

The lecture: My personal stance on Interaction Design

I was really inspired by the philosophy behind the core values we have and actions we take based on those in different situations.

Monday September 4

The interview task

We were a group of four (Toby, Geert, Ivan, Me). we interviewed each other starting at a point and snowballing questions to one another. The coherence of the conversation was maintained throughout. I was intrigued by the Ivan’s inclination towards opportunity technology yet being speculative about the data and AI. Lets call it postmodern capitalism. The people who control your data in turn control your behaviour. Geert was pretty excited about the modularity of products and opportunities in democratizing design. Whereas toby had different standpoint on social and political impacts of design. …


So far we have seen the evolution design through a series of design philosophers, thinkers and trendsetters — the Bauhaus, Dieter Rams(as little as design possible), Charles and Ray Eames (furniture for modern America ) and Apple’s digital ecosystem(reality distortion and think different). The capital “D” definition of design has since been molded, twisted and redefined by these masters for almost a century now.

We saw products that we didn’t know we needed until we saw them; products we wanted to buy without knowing their function; products that were only for consumerist culture.

Designers have since been evolved from Renaissance craftsmen creating beautiful pieces to multidisciplinary design thinkers working collaboratively and solving critical problems of the modern world. …

About

Shib S. Sahoo

Masters in Interaction Design. Umeå Institute of Design .

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