Finishing up most of the framework
I started writing a framework to aid my game development project in much more efficient way 3 months ago. The framework is mostly coded in C# since my first project will be running on Unity, but it can be used on any C# projects.
So far it features:
- Dynamic content management and modding through any markup language (requires a driver for each language and though it currently only supports YAML, it wouldn’t take more than a few hours to write one for XML or JSON).
- Scripting engine and sandbox support for advanced modding features. It uses Lua as the scripting language.
- A library of powerful tools for creating complex yet easy-to-use objects for games.
It still needs a lot of work, but the base framework is shaped nicely for me to start working on the actual game.
I call it, the Vision framework.
I can’t wait to finally work on my game itself.