Frameworks in the product design projects-#1
Before we start, we need to understand the meaning of the Framework and examine each one first.
Frameworks that make it easier for the team to make decisions and find solutions and save time. These frameworks work like roadmaps, dividing the entire process into smaller steps. To avoid complications.
Usually, design teams use one or more frameworks. The senior designer also uses frameworks because it creates more creativity, so it’s not just for a junior designer.
Types of Frameworks:
#1-User-centered Design
Put the user at the center of all steps of design. Focusing on the user means considering their story, past experiences, emotions, and insights you have gathered about them. The user-centered design process has four steps:
- Understand the context of the user: Understand how the user experiences the product or similar products.
- Specify user requirements: Narrow down which end user’s problem is most important to solve.
- Design solutions: This is where you develop ideas of what the product might look like and begin to build the product.
- Evaluate against requirements: Does your design solve the end user’s problem? you’ll do it by testing your product with real people. It’s important to remember during this process that iteration is important. Iteration means doing something again by building on previous versions and making improvements in new versions.
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#2-BASIC UX
BASIC UX is “a framework for usable products.”
The relatively new framework provides interaction design guidelines for modern product development. UXpin
- Beauty: An appealing design is perceived as user-friendly by default.
Questions to ask:
-Does the design follow the style guide?
- Is it looking good? - Accessibility: Everyone should use your interface in full, even people with disabilities.
Questions to ask:
- Is it compatible with various platforms?
- Does it comply with standards? - Simplicity: Designs should simplify the user’s life, not complicate it further.
Questions to ask:
- Is it as brief as possible?
- Can something be removed without harming the product? - Intuitiveness: No one enjoys reading lengthy manuals.
Questions to ask:
- Are the product’s purpose and features clear?
- Can they predict outcomes even before using the product? - Consistency: Everything should be consistent and predictable — navigation, forms, buttons, labels, and …
Questions to ask:
- Is the product based on repetitive clear patterns?
- Do you use the language, images, and branding that your user expects to see?
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#3-Design Thinking
It’s the framework every UX designer learns when studying UX design worldwide. The design thinking process is an iterative user-centered framework with six stages:
- Empathize: Discover what your users need.
- Define: Determine the problem you want to solve.
- Ideate: Develop possible solutions to users’ problems.
- Prototype: Create prototypes.
- Test: Test your prototypes with users & stakeholders.
- Implement Handoff to developers.
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#4-Double Diamond
Double Diamond is a more traditional UX process that divides UX design into two main phases (or “diamonds”): Research and Design.
Each phase has two steps. Taken together, these are the four steps:
- Discover the problem: Gather information about potential problems users face.
- Define the problem: Filter the data, and focus on the main problem you want your product to solve.
- Develop solutions to the problem: Start designing your product as a work in progress. This is where wireframes and prototypes come in.
- Deliver the product: Review and test your product to prepare it for release.
Like much of the design framework, Double Diamond is iterative and non-linear.
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#5-Hooked model
Hooked Model as a framework to “build habit-forming products.” The framework encourages designers to approach these projects ethically while delivering value to customers.
The Hooked Model is a four-stage process, including:
- Trigger: Understand what external or internal triggers users to take specific actions
- Action: Define the action you want users to take.
- Variable reward: Users get an unexpected, positive reward for completing an action.
- Investment: Provide users with an incentive to invest more time in the product.
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