PinnedLighting: Unreal 5 Features ReferenceLighting features and target platforms where they should be usedSep 7, 2023A response icon4Sep 7, 2023A response icon4
PinnedNotes on foliage in Unreal 5How to deal with performance and common issuesOct 25, 2024A response icon1Oct 25, 2024A response icon1
TechArt Gaming Diary: Lumen and VSM in AvowedNext episode in my gaming diaries. 😄 Let’s see how Obsidian handled Lumen with Virtual Shadow Maps.Feb 26A response icon1Feb 26A response icon1
TechArt Gaming Diary: What I played in 2024Suddenly got an idea that I should share what I played this year, so I spent a couple of hours digging through my screenshots and…Dec 30, 2024Dec 30, 2024
TechArt Gaming Diary: Lumen and VSM in Hellblade 2I’m playing recent releases, to see how different teams are handling new technologies and what we can reach with them. This allows me to…Sep 25, 2024A response icon1Sep 25, 2024A response icon1
Silent ZoneIn the soft glow coming from above, the room felt suspended in time. The man sat motionless in a metal chair…Jul 28, 2024Jul 28, 2024
The Art of PerseveranceFew weeks ago I was ordering quite a big package of books. One of them was “Barking Up The Wrong Tree” which I decided to give a try, but…Dec 14, 2023Dec 14, 2023
Techart Gaming Diary: Lighting in Lords of the FallenI’m doing this study to learn and share the advantages, challenges and issues that arise from Unreal 5 new lighting tech and how to handle…Nov 7, 2023Nov 7, 2023
Techart Gaming Diary: Lumen and VSM in Immortals of AveumThis review is about Unreal 5 new lighting technology used in the game. I’m doing this study to understand how Lumen and Virtual…Oct 19, 2023A response icon2Oct 19, 2023A response icon2
Blueprints: Keep it clean and tidyThis post covers general Blueprint graph organization, it doesn’t cover Functions and Events handling.Aug 17, 2023Aug 17, 2023