The Object-Oriented Programming vs Functional Programming debate, in a beginner-friendly nutshell
What Hogwarts house do you belong to? Are you team Jacob or team Edward? Mayweather or McGregor? Which house in Game of Thrones do you pledge your allegiance to? Real Madrid or Barcelona? White or wheat? Few rivalries have split otherwise nice, normal people into such hostile, frenzied factions, and we have another one to add to the list: Object-oriented vs functional programming.
You may be thinking, “What the function are these coding paradigms you speak of?” Well, before we dive in, let’s get a brief overview on what OO and FP actually are.
According to Wikipedia, OOP “is a programming paradigm based on the concept of “objects”, which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object’s procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of “this” or “self”)”, which essentially means, altering the ‘state’ of the object.
Furthermore, in most OOP languages, objects are instances of a class, and are seen as individual entities which interact with each other. These objects mimic the real world (to a certain degree).
Here’s an example in Ruby:
attr_accessor :name, :favorite_treat
def initialize(name, favorite_treat)
@name = name
@favorite_treat = favorite_treat
@favorite_treat = treat
endcharlie = Dog.new("Charlie", "bacon")
We are creating a class (almost like a template, if you will) called Dog. We can assume all dogs have a name and a favorite treat, so we ‘initialize’ with a name and favorite treat parameter. We now make a new instance of the dog class, named charlie. Let’s say Charlie is a fickle dog, and his favorite treat has changed from bacon to t-bones.
charlie.favorite_treat >> 't-bone'
By using the change_favorite_treat method, we have successfully changed the “state” of Charlie, and now when we access his ‘favorite_treat’ attribute, we get ‘t-bone’.
Put very simply, functional programming is a language that focuses on the computation of pure functions. The keyword there is ‘pure’ — everything revolves around keeping everything ‘pure’. What exactly do we mean by pure?
- There is a complete separation between the data of a program, and the behaviors of a program
- All objects created in functional programming are immutable (once something is created, it can’t be changed)
- Shared state is avoided (objects do not share scope with other objects)
- Adherence to pure functions (explained below)
A pure function is a function where:
- The return value only depends on the input (if you input the same value, you will always return the same value)
- There are no side effects (for example: no network or database calls which could affect the return value)
- They do not alter the data that was passed into them. We only want to describe how the input will be changed (think destructive vs non-destructive)
Here are some examples of an impure function:
num * Math.random()
}var totalPeople = 10
return votes * totalPeople
The outcome of number has nothing to do with what we input into it with num, as it is multiplying the input with a random number. Not pure! With pure functions, we ONLY care about return values. So, the function hello isn’t pure in the fact that it is creating a ‘side-effect’, which is the console logging. The function totalVotes depends on a variable outside of its scope (shared state!), which is a no no!
Here’s an example of a pure function:
return num + 2
The outcome of plusTwo depends only on the input, num.
OOP vs FP
To highlight how different the approaches are in OOP and FP, I’ve borrowed this example below:
You run a company and you just decided to give all your employees a $10,000.00 raise. How would you tackle this situation programatically?
- Create Employee class which initializes with name and salary, has a change salary instance method
- Create instances of employees
- Use the each method to change salary attribute of employees by +10,000
- Create employees array, which is an array of arrays with name and corresponding salary
- Create a change_salary function which returns a copy of a single employee with the salary field updated
- Create a change_salaries function which maps through the employee array and delegates the calculation of the new salary to change_salary
- Use both methods to create a new dataset, named ‘happier employees’
We can see that the FP approach uses pure functions and adheres to immutability (note the use of map instead of each, where map returns a new altered dataset while each alters the attributes/state of the objects). With OOP, we cannot easily identify if the object has had the function called on it unless we start from the beginning and track if this has happened, whereas in FP, the object itself is now a new object with a different name, which makes it considerably easier to know what changes have been made.
(Example and explanation taken from: https://www.codenewbie.org/blogs/object-oriented-programming-vs-functional-programming)
So, what’s the debate about?
Quite obviously, those on team OOP argue that OOP is a better approach to creating programs, while those on team FP argue that FP is better. How so?Team OOP argues that the concept of inheritance (new objects taking on the attributes/methods of existing objects letting us reuse more code) and encapsulation (the data and methods related to a certain object being bound together, creating independent, protected entities) makes it easier to manage and manipulate data. Team FP argues that the separation of data and methods, as well as the high level of abstraction leave less room for errors.
It seems the general consensus is that OOP and FP are better depending on the situation, so we won’t be hearing about the end of this debate anytime soon.
*Please keep in mind that this was a brief overview of the debate which may omit details, so for a more in-depth look, be sure to look at the debates raging on stack overflow and other coding websites.