Some Times Fly

The Effects of Engagement and Environmental Dynamics on Time Perception in Virtual Reality

Neutral Woman in Gray
6 min readNov 3, 2024
Close-up of a flip clock displaying 12:20, with the minutes panel in motion, capturing a blur effect.
Photo by Djim Loic on Unsplash

Time is relative — not only in an Einsteinian sense, but also from a psychological perspective.

When you’re about to meet some old friends for a fun night out, a five-minute train delay to your favorite restaurant feels annoyingly long. But once you arrive, warm up with your friends, and finish half of your first drink, huge batches of those five-minute intervals disappear like snowflakes in the sun.

And it’s not just about emotions; a wide range of mostly interwoven factors influences how fast or slow we perceive the passage of time. For example, deep concentration and focus can cause us to lose track of time, so to speak. Body temperature is another factor: the hotter you feel, the faster time seems to pass! Age is yet another factor that continuously, permanently, and perhaps melancholically, changes the way we perceive the temporal length of an hour.

While time perception’s subjectivity can feel confusing, it has a silver lining: we can use it to our advantage. Perceiving time as dragging or racing against us has psychological implications that can affect our mental health, productivity, and interactions with others. So, if we can control it, we can potentially enhance our well-being in general. Imagine you have just an hour left to complete a project, and as you rush to finish, time seems to speed up, adding to your stress and creating a vicious cycle that makes it harder to work effectively. But what if, during such a time, you could put on glasses that make you feel time is slowing down? This could help you stay calm, reduce stress, and make better use of every remaining minute. But what kind of glasses could do that and how?

Diagram showing three states of time perception: a blue figure labeled ‘Bored’ with ‘Time is passing too slowly!’ above, a green figure labeled ‘Engaged’ wearing VR goggles with ‘Time is passing just right!’ above, and a red figure labeled ‘Stressed’ with ‘Time is passing too fast!’ above. An arrow underneath points from ‘Bored’ to ‘Stressed,’ indicating a progression.

First, let’s answer the second question. We’ve already mentioned a few factors that influence our perception of time, such as age and body temperature. But if we want to make time feel like it’s passing faster, it’s hardly practical to age people or heat the room to boiling temperature! There are, however, more controllable factors we can use to modulate the perception of time, such as cognitive load and attention. We know that when someone is deeply focused, they lose track of time, feeling it pass faster. Additionally, when someone is exposed to new and surprising events and information, they experience a slower passage of time. So, how can we use these insights?

Woman wearing a virtual reality headset outdoors, looking upward with hands raised, as if interacting with the virtual environment. Background shows a clear sky with scattered clouds.
Photo by Bradley Hook on Pexels

And that’s the answer to the first question: virtual reality (VR). In VR, we have firm control not only over sensory modalities like vision, hearing, and touch — with exciting work also underway to integrate taste and smell— but also over other perceptual mechanisms, such as depth perception, motion, and spatial awareness.
This empowers us to create immersive virtual environments that elicit realistic psychological responses from users. On top of that, having control over all these ways people perceive the world gives us a wide variety of channels to implement time perception modulations. For example, imagine a user engaged in a task within a virtual environment. If the task requires visual attention — where the user needs to look at something carefully — we can apply a time perception modulation through the auditory modality, such as playing a rhythmic pattern engineered to alter the perception of time. Alternatively, if the user is focused on listening, we could present a visual stimulus to influence their sense of time.

But first, we need to develop a robust set of time perception modulators for various sensory and perceptual channels, each carefully tailored for virtual reality. Our recent work at the VR/AR Lab at the University of Luxembourg is aimed precisely at this goal.

Presentation cover slide titled ‘Some Times Fly: The Effects of Engagement and Environmental Dynamics on Time Perception in Virtual Reality,’ listing authors from the University of Luxembourg and showing three images of outdoor virtual environments used for testing.
Read the open-access paper in the ACM digital library

In this work, we tested the influence of two VR parameters on time perception: user engagement and environmental dynamics. We recruited participants, placed them in a virtual public park, and asked them to estimate how long they had spent there. We repeated this procedure under different conditions.

User engagement. In some trials, participants could see 3D models tracking their hand and arm movements, interact with the environment, and were positioned as if seated at a wooden table in the park. We labeled these trials as active user. In other trials, there was no hand tracking, participants had no interaction with the environment, and their field of view was elevated and limited, as if they were watching the park scene on a screen; these trials were labeled as passive user.

Environmental dynamics. Similarly, in some trials, we included animated avatars in the park, such as children playing and a jogger, along with spatial sounds like distant playground noise, car honks, or people talking. We labeled these type of environments as dynamic. When these features were absent, we labeled an environment as static.

Grid showing four conditions for a VR experiment on time perception, with rows labeled by user engagement (active with green check marks, passive with red crosses) and columns by environmental dynamics (dynamic with green check marks, static with red crosses). Top-left: active user in a dynamic environment. Top-right: active user in a static environment. Bottom-left: passive user in a dynamic environment. Bottom-right: passive user in a static environment.
Experiment’s four conditions

After testing each condition in different spots, for different durations, we found some interesting patterns in how people perceived time in virtual environments.
Regardless of the environmental dynamics, active users felt they spent less time in virtual environments than they actually did. In contrast, passive users overestimated the duration of their presence in VR. However, the environmental dynamics was more subtle: on its own, it didn’t influence time perception much, but passive users in dynamic environments estimated their time in VR as significantly longer than it was. Interestingly, when comparing all possible pairs of conditions, this condition — passive user in a dynamic environment — showed the most significant difference compared to an active user in a static environment.

Box plot comparing zero-mean normal estimation error across four conditions: static vs. dynamic environment (top row) and passive vs. active user (bottom row). Each plot includes markers for median, mean, and significant differences between conditions.

Simply put, this means that the more someone feels immersed in the virtual environment and the more physically engaged they are — especially in a focus-friendly environment — the shorter they estimate their time spent in VR. On the contrary, passive observers in a dynamic environment tend to feel that time has stretched longer than it actually is.

These results offer insights for designing intelligent user interfaces and adaptive virtual environments that are sensitive to time perception and capable of modulating it to improve users’ performance and well-being.

However, there is still much left to do, investigate, and understand. For example, we need to consider the role of emotions. While engagement influences time perception, whether people are enjoying this engagement or not, whether they are excited or calm, could completely change the effect, potentially making people to overestimate rather than underestimate durations.
Exploring these and much more is what we are doing in an EU-funded project; curious to learn more about the ChronoPilot project?

ChronoPilot logo featuring a stylized clock icon, an eye symbol, and an ear symbol within hexagons, representing time, visual, and auditory elements.

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Neutral Woman in Gray
Neutral Woman in Gray

Written by Neutral Woman in Gray

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