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Three stages of making wireframes

Your prototype needs a workflow.

Everyone loves wireframes. Everyone realizes they give us speed and freedom while planning a project development. But it’s not about just create and send wireframes to your team and client. Creating detailed wireframes for every screen takes time, especially when you try to solve usability issues from the start. Also, involving new teammate into the process takes time to explain everything needed to know.

So we broke this process down to three parts.

As we all used to develop following MVC principles and most if not all apps require an API to work with, I’ll give examples in that terms at every stage.

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The concept

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First wireframes
drafts to define
app sections, screens
and functionality

1. Estimates and app architecture draft.

We quickly draw all screens of current version and connect them with lines to mark basic interactions and behaviour. This first step allows to understand how large an app will be. It’s also helps with defining data models, base controllers and API requirements.


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Second stage:
layouts and element sets

2. Product functionality.


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Usability and design wireframing stage

3. Usability and design draft.


Of course every stage needs iterations, questions asked and improvements made within.

As a result of this wireframing process we get clear estimates and visual documentation, directions to work in and every teammate comprehending how an app will work and how components interact between each other. Huge team performance growth.

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