SidchouGame Design: Spell Indicator(Case Study)Objective: study spell indicator from league of legendMay 23May 23
SidchouLayre Mask — Bit ShiftObjective: create Layre Mask with bit shift operatorFeb 7, 2023Feb 7, 2023
SidchouRay Cast — Intro: MouseObjective: create mouse raycast to know if anything in the scene is clickedFeb 1, 2023Feb 1, 2023
SidchouScriptable Object — load dataobjective: load data from into game object with scriptJan 31, 2023Jan 31, 2023
SidchouScriptable Object — easy designed dataobjective: create scriptable object systemJan 27, 2023Jan 27, 2023
SidchouOptimization — Object Pooling 2Objective: create Object pooling system that works for more than one type of objectJan 19, 2023Jan 19, 2023
SidchouTrace Your Steps — Using Command PatternObjective: create a command pattern set up.Jan 13, 2023Jan 13, 2023