SE(3)

Simsangcheol
2 min readMay 2, 2023

--

SE(3) is a concept used in math, robotics, and computer graphics to describe how objects can move and rotate in 3D space. SE(3) stands for the Special Euclidean group in three dimensions, and it helps us keep track of an object’s position and orientation in 3D space. Let’s break this down into simpler terms:

  1. Position: This refers to the location of an object in 3D space, usually represented by three coordinates (x, y, and z). For example, an object’s position could be at coordinates (2, 3, 4).
  2. Orientation: This refers to the way an object is facing or rotated in 3D space. To describe an object’s orientation, we usually use angles around the x, y, and z axes.

SE(3) allows us to combine both position and orientation information into a single mathematical representation. This is helpful when we want to move or rotate objects in 3D space, like when creating animations, video games, or controlling robots.

Here’s how SE(3) helps us in different applications:

  1. Robotics: In robotics, we often need to control the position and orientation of robotic arms, grippers, or entire robots. SE(3) helps us keep track of these movements and make sure the robot is in the correct position and orientation to perform tasks.
  2. Computer graphics: In 3D computer graphics, we need to move and rotate objects, like characters or cameras, to create animations or interactive scenes. SE(3) provides a way to do this while maintaining the object’s shape and size.

To represent SE(3) mathematically, we use something called homogeneous coordinates. These involve special 4x4 matrices that store both the position and orientation information for an object. The top-left 3x3 part of the matrix is for the rotation, and the top-right 3x1 part is for the position. The bottom row is usually set to [0, 0, 0, 1] for consistency.

In summary, SE(3) is a concept that helps us describe and manipulate the position and orientation of objects in 3D space. It is used in various applications like robotics and computer graphics, making it easier to work with 3D movements and rotations.

--

--

Simsangcheol

Perfect Information, Perfect Competition and Equilibrium