Simon Nordon100 Days of Steam Sales: AnalysisAnyone who’s been in the game development industry knows how hard it is to make a successful game. Nobody has figured out that formula, you…Feb 107Feb 107
Simon NordonUnity Architecture: GameObject Component PatternIn the last blog post we looked at the Spaghetti Pattern, a joke name used to describe a game without any pattern at all.Jan 203Jan 203
Simon NordonUnity Case Study: Soulstone SurvivorsIf you’ve been following my blog you’ll know I’m currently working on a Unity Architecture series where I remake the same survivors game in…Oct 14, 20238Oct 14, 20238
Simon NordonUnity Architecture: Spaghetti PatternSix months ago I was promoted to the position of Lead Unity Developer. Taking on this role, I felt that I had to level up my coding game. I…Sep 22, 202312Sep 22, 202312
Simon NordonUnity Case Study: Vampire SurvivorsBefore I get into the source code and project structure of Vampire Survivors, I’ll explain how I got here.Aug 23, 20237Aug 23, 20237