Matt BennettExploring Dynamic Animation: Switching Cameras to Capture the Action in UnityAnimation isn’t just about moving images; it’s about drawing viewers into a world of emotion and excitement. One way to do this is by…Feb 10Feb 10
Matt BennettExploring Automatic Animations with Blended List Cameras UnityAnimation has always been about creativity and pushing boundaries. But what if we told you there’s a new way to animate that’s faster…Feb 10Feb 10
Matt BennettOrbital Camera Movements using Free Look Cameras with Cinemachine and UnityCrafting Dynamic Orbital Camera Movements: Your Guide to Free Look Cameras in UnityFeb 6Feb 6
Matt BennettHow to add custom Post Processing Profiles to Individual Cinemachine Cameras in UnityCreating custom post-processing profiles for individual cameras can enhance the quality and consistency of your photographs. Here’s a…Feb 6Feb 6
Matt BennettMaking Camera Shake using Impulse Listener ExtensionsJazzing Up Your Game: Let’s Talk About Camera Shake with Unity’s Impulse Listener ExtensionsFeb 5Feb 5
Matt BennettUsing Storyboards as Reference in Virtual Cameras with Unity CinemachineLet’s talk about the heart and soul of game development — storytelling. Imagine your favorite movie without those carefully planned shots…Feb 4Feb 4
Matt BennettCrafting Cinematic Vibes: Giving Your Unity Game a Hand-Held (POV) Feel with a Dash of NoisevEver watched a movie and felt the camera’s subtle shakiness, making the scenes feel more real and alive? That’s the magic of the hand-held…Feb 4Feb 4
Matt BennettExploring Cinemachine: A Dive into 3rd Person Follow, Orbital, Tracked Dolly, and TransposerIntroduction: Cinemachine, a powerful virtual camera system for Unity, has revolutionized the way developers create and manage in-game…Feb 4Feb 4
Matt BennettUnity Cinemachine: Lookat and Body in Virtual CamerasIn Unity’s Cinemachine framework, “LookAt” and “Body” are components of the Virtual Camera system that help control the orientation and…Feb 4Feb 4
Matt BennettMake an Interactive Camera using Cinemachine and C#In Unity, I have four 3D cubes acting as triggers (OnTriggerEnter) to activate four different virtual cameras. They all have box colliders…Feb 3Feb 3