The fact is the drawing process involves several regions of the human brain at a time. The frontal lobe is responsible for motor coordination, decision-making, and emotions. The parietal section, in addition to voluntary movements, controls attention, perception, and representation of space. The visual information is processed in the occipital lobe, and the temporal region of the brain is mainly responsible for memory. Drawing also engages the cerebellum that manages all extra movements. As a result, while drawing, a person shows high levels of concentration but at the same time remains relaxed. In this period, the body starts actively producing dopamine, a feel-good neurotransmitter. …
You know us as the #1 innovative app for developing creativity via drawing. It’s time to turn SketchAR into a platform for sharing artworks with millions and unite all creators from around the globe.
During the time of drawing, the app automatically records a time-lapse video. After completion, you can instantly share it with the world through our feature — Contests — inside the app.
Artworks made by artists from all over the world appear in the Contest section. It’s a public space where you can show off your style to others.
Here is how it works:
Also, here are some new things we’ve been busy working away on…
Hey folks! We need your help!
It would be great to get your quick feedback about the app. After finishing, we will invite you to fill out a form to be added to the priority list to learn more about SketchAR PREMIUM, a new service that we’ll be launching soon.
It’s time to say goodbye to 2019 and look back to share with you the most inspiring moments, projects, and results we’ve done this year.
In 2019, we achieved the most significant technological milestone for the whole AR industry – Markerless computer vision Tracking of white surfaces. It means that the drawing process was simplified as much as possible.
First of all, the user experience has become more comfortable. Currently, SketchAR users can use the app instantly, and place a virtual object wherever they want.
Computer vision is a complex sphere based on an ongoing process of research and development. Here are some reasons why and how we’ve solved one of the crucial problems of computer vision — the fear of a flat surface. …
This November, the SketchAR team attended one of the leading Computer Vision conferences in the world — ICCV (IEEE International Conference of Computer Vision).
The conference brought together the best researchers all over the world. It was more than 1000 scientific papers presented, including breakthroughs methods on dozens of rapidly developed fields such as Generative Adversarial Nets (GANs), Domain Adaptation, Zero-shot learning, and others.
SketchAR developers Mikhail Kopeliovich and Mikhail Petrushan presented their paper on camera-based heart rate estimation, “Architectural Tricks for Deep Learning in Remote Photoplethysmography.” …
Smartphones, as a medium, are essentially redundant. Fundamentally, we only need the content but not the device which contains it. In the near future we won’t need TVs, smartphones or laptops, or advertising panels in cities. Augmented reality(AR) is rethinking the user experience.
The smartphone camera is not the same as a human eye, but it should be. All visionaries are trying to show the future without explaining how it could work and what steps are needed to set it up. An idea is nothing without realization.
For example, look at this projection keyboard concept. If we try to look further, it’s easy to imagine having only one physical device providing a screen, keyboard, or any other information needed via lenses. It will probably be a new type of smartphone with a screen being optional. …
Here is our vision of the level of the quality of art growing globally using AR we shared at Singularity University Summit in Milan, and later at Augmented World Expo in Munich.
The main problem for people wanting to start creating something is psychological — the fear of a white canvas.
Imagine how difficult it is for the average person if asked, “Please draw something for me. I can’t tell you what exactly, but something beautiful.”
Even if you are a professional artist, you are always confused and must think clearly about how to take the first step, including me.
Let’s see if we can turn adults into children like Picasso said, to give them the opportunity to learn to draw, something which is much easier than they think. …
SketchAR’s founder and CEO Andrey Drobitko were invited as a speaker at SingularityU Milan, Oct 8–9.
Andrey took the audience through the future of virtual assisting and how to use augmented reality to enhance people’s creativity through drawing. Then he shared some thoughts about how tech is influencing and shaping art as a whole.
SingularityU Summits are two-day conferences that become an annual point of connection and inspiration, a catalyst to accelerate a local culture of innovation, a platform for people to work on impact initiatives, and an opportunity to convene members of the community for discussion around rapidly changing technologies. …
As a software computer vision company, we are curious not only about art and how to combine creativity with tech.
Mikhail Kopeliovich, the computer vision engineer of SketchAR, presented his work on webcam-based heart rate evaluation at the Intelligent Systems conference — IntelliSys 2019. The event was held in London on Sept 5–6.
It was attended by researchers and engineers from more than 50 countries and various IT companies such as Google and Intel. The presented work of Mikhail Kopeliovich and Mikhail Petrushan is a detailed review of popular algorithms and methods for assessing heart rate in a video. …
It’s a big honor to be featured as one of the most innovative companies in the world in AR/VR.
“Augmented reality and artificial intelligence are certainly quite distinct technologies, but their merger brings unique experiences in the world. In AR, a 3D representation of the world is built enabling digital objects to exist alongside physical ones. Through the boon of AR, a number of applications have come into the light of mainstream market. The technology may sound futuristic but it can be simply employed. …