Charles Ransier‘Damage VFX using Animated Sprites in Unity’First and foremost, we will show that the engines on our ship have been damaged.Jan 6, 2023Jan 6, 2023
Charles Ransier‘Creating Enemy Explosions’Have you ever played a space shooter that had the enemy not blowup after shooting them? Neither have I and that is part of the fun of…Dec 15, 2022Dec 15, 2022
Charles Ransier‘Loading Scenes in Unity’Loading scenes is one of the easiest things to accomplish in Unity. As seen below you can click one File → New Scene.Nov 15, 2022Nov 15, 2022
Charles Ransier‘Creating a Retro Game Over Behavior’Making a Retro Game Over Behavior is fun and relatively easy to do. Just follow the steps below.Oct 24, 2022Oct 24, 2022
Charles RansierEase of Building UI Elements in UnityUnity has what’s called a UI which stands for “User Interface” and this is the best part of unity. You can use this for Games and…Oct 10, 2022Oct 10, 2022
Charles RansierSwitch Statements to the RescueSwitch statements are the next step for the Modular System. These allow for a less cluttered system. Switch Statements are also known as…Oct 3, 2022Oct 3, 2022
Charles RansierCreating Modular Powerup SystemsThe above screenshot is the beginning of a Modular Powerup System. You always want to use Pseudocode first to get the idea of what you want…Sep 8, 2022Sep 8, 2022
Charles Ransier‘Determining How Long Powerup Effects Should Last’I feel this is more of a personal thought. Some may say that it should last 5 seconds whereas others might think that the powerup should…Aug 14, 2022Aug 14, 2022
Charles Ransier‘Animating Sprites in Unity’First you have to highlight or click on the GameObject you want to make the animation for as seen below.Aug 8, 2022Aug 8, 2022