StephenRoblox Economy: Following $1.00For every $1 USD spent on a Roblox game, how much does the developer earn?Sep 1Sep 1
StephenA Journey to Safe Object FetchingLet’s consider an incredibly common scenario: You need to get a reference to an object within the data model. In this case, it’s a model…May 3May 3
StephenKnit, its history, and how to build it better.Let’s get down to business. Knit has its strengths and weaknesses. And what started out as a very simple game framework has expanded into…Aug 16, 20222Aug 16, 20222
StephenBattle of the Loops: Luau EditonA while back, I wrote an article titled Battle of the Loops. In the article, I argued that using “pairs” is always preferred over…Jan 2, 2020Jan 2, 2020
StephenBattle of the LoopsDebunking the Lua loop optimization myth & what’s really the fastest methodMay 24, 20181May 24, 20181
StephenRoblox: Reflecting RaysWant bullets to ricochet? Lasers to bounce? Custom Pong game? Here’s a simple way to reflect a ray when it hits a surface using the surface…Sep 1, 20152Sep 1, 20152
StephenDon’t use ‘next’ instead of ‘pairs’Debunking the Lua optimization myth and how to actually optimize your for loopsJul 28, 20154Jul 28, 20154