Using Material Design

Regardless of how good the underlying product is, it’s the design that the user interacts with. The design can either enable the user get the most out of the product, or if designed badly it can even become a barrier to using it properly. Whilst every product wants to stand out in the marketplace, it’s sometimes this overwhelming desire to be unique that can actually be its downfall.

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User Familiarity

Some of the most interesting feedback we received was that whilst the current Glisser platform works well, it’s not always clear how to use everything on it. The learning curve to using the platform had sometimes got in the way of using it to its full potential. This meant that the redesign had to feel more intuitive, natural, and easy to pick up.

Quicker to Implement

We’re a small team at Glisser, but we pride ourselves on how quick we are to respond and react. When we bring out a new feature it needs to be defined and agreed, designed, written up, developed, tested, and launched. To have a defined design framework to rely on means we can concentrate on how it will work, and how it looks tends to just slot into place based on existing reusable objects.


Although not exclusive to Material Design, implementing reusable elements means that the system doesn’t have to load new content layouts and components for every screen or view. Whatever we can reuse, we do, which means that we can cut page load times without compromising on design - if anything the overall consistency aids the design.

Written by

I am Simon Mauro Guido, a Product Designer (UI/UX) and Visual Brand Designer based in London.

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