StephGuzDoodlesinMEA 300: Game DesignWeek 12: User Feedback for My GameFrom the responses, My main priority is to add a purpose in my game. Each person felt like I should add more the game, like a boss or…Dec 7, 2017Dec 7, 2017
StephGuzDoodlesinMEA 300: Game DesignFinal Project: PitchWhat makes my game unique is the story and the simple visuals.Nov 2, 2017Nov 2, 2017
StephGuzDoodlesinMEA 300: Game DesignObstacles and Rewards (Also Character Revamp)Oct 12, 2017Oct 12, 2017
StephGuzDoodlesinMEA 300: Game DesignWeek 7 Blog Response: Tower Girl soundsTower girl sounds are minimalist yet perfect. Besides the music, there’s jumping sound effects and death sound effects. The death sound…Oct 12, 2017Oct 12, 2017
StephGuzDoodlesinMEA 300: Game DesignRewards and ObstaclesRoly Poly Spikes- Spike creatures that roll toward the character.Oct 10, 2017Oct 10, 2017
StephGuzDoodlesinMEA 300: Game DesignWEEK 6 RESPONSE: TOWER GIRLThis game is a platformer with intricately placed traps and requires determination and patience. The goal is to ascend to the top of the…Oct 10, 2017Oct 10, 2017
StephGuzDoodlesinMEA 300: Game DesignWeek 5 blog response: Syoban ActionThis game is basically Super Mario Bros without the obstacles or the consequences of said obstacles. This game puts you in a false sense of…Oct 10, 2017Oct 10, 2017
StephGuzDoodlesinMEA 300: Game DesignWeek 4 Blog Response: Tech and GamesGames and technology became the perfect union in terms of technological success. Technology was always growing but who would of guess it…Oct 10, 2017Oct 10, 2017
StephGuzDoodlesinMEA 300: Game DesignWrench from Watch Dogs 2 (Character spectrum)Wrench’s character design is both ridiculous and yet hilarious at the same time. He lands on the real face part of the spectrum,yet…Sep 19, 2017Sep 19, 2017