Keith FullerYour Devs Told Me You’re Not Training ThemA while ago I taught a leadership class to a group of several dozen game developers. They came from all disciplines and most of them were…Dec 19, 2017Dec 19, 2017
Keith FullerOutliers: One Culture Tip From A Great BookOutliers, by Malcolm GladwellMay 24, 20171May 24, 20171
Keith FullerHow to Handle People Problems You Can’t Solve on Your OwnRecently I met with the cofounders of a game company, only one of whom have I communicated with in the past. I joined them in their office…May 10, 2017May 10, 2017
Keith FullerPeople Operations in Game Companies: No one at the HelmHow most of us view HR is depressing in a couple of ways. As in, it’s a depressing view (we really don’t want to think about HR because…Dec 8, 2016Dec 8, 2016
Keith FullerOn Flat Structures and MaturityI’m organizing my own list of Top 10 People Problems I’ve seen at game companies. After solidifying my top nine, I found myself with…Nov 29, 2016Nov 29, 2016
Keith FullerI Gave a Bunch of CEOs a Chance to AMA. Here’s Their Most Common Question.Last week I facilitated an Operations 101 workshop at a games industry event in Toronto. Leaders from all types of game companies were…Oct 28, 20161Oct 28, 20161
Keith FullerI Make Games For You & You’re Not Hearing MeI read a Glenn Llopis piece recently that helped me tease out a tangle of thoughts. I’ve been thinking about this really common problem in…Oct 18, 2016Oct 18, 2016
Keith FullerGrowth Without Sacrificing CultureThis is an enormous topic. That’s what I told my coaching client when he asked about it. The game company he co-founded a while back has…Sep 30, 2016Sep 30, 2016
Keith FullerThe Most Common Problem in Game DevLast week I had the distinct pleasure of chatting with the CHRO of a large game company. In response to his “So, what do you do?” I…Sep 28, 2016Sep 28, 2016