Kirill KarevMaking a VR Game From Scratch #5: What I Learned From The First PlaytestsMy name is Kirill, and I am working on a VR game hand-in-hand with a community. Take part in the process by choosing features, trying new…Jun 1, 20191Jun 1, 20191
Kirill KarevMaking a VR Game With a Community: Part4— A Quick Game Design DocMy name is Kirill, and I am making a VR game hand-in-hand with a community. You can take part in the process by choosing features, trying…Apr 11, 2019Apr 11, 2019
Kirill KarevinInborn Experience (UX in AR/VR)Making a VR Game With a Community: Part3 — The Final IdeaMy name is Kirill, and I am making a VR game hand-in-hand with a community. You can take part in the process, choose features, try new…Mar 30, 2019Mar 30, 2019
Kirill KarevinInborn Experience (UX in AR/VR)Making a VR Game With Followers: Part2 — Vote For IdeasTake three ingredients: a VR developer (me), 3 to 5 months of free time and… you, yes you, my reader. Mix them. And you’ll get a VR…Mar 23, 2019Mar 23, 2019
Kirill KarevinVirtual Reality PopMaking a VR Game From Scratch: Part1 — Need IdeasTake two ingredients: a VR dev(me) and 3 to 5 months of free time. Mix them. Pepper it a bit. Publish the result on Steam. Aaaaand you’ve…Mar 16, 20191Mar 16, 20191
Kirill KarevBehold The Next Generation VR Technology: Part 7 — Controllers and HapticsSceptics say current VR headsets are clunky, heavy, uncomfortable diving masks that won’t make their way to people’s homes. Well, I agree…Apr 7, 20183Apr 7, 20183
Kirill KarevinInborn Experience (UX in AR/VR)Behold The Next Generation VR Technology: Part 6 — Brain InterfaceSceptics say current VR headsets are clunky, heavy, uncomfortable diving masks that won’t make their way to people’s homes. Well, I agree…Mar 30, 20182Mar 30, 20182
Kirill KarevinInborn Experience (UX in AR/VR)Behold The Next Generation VR Technology: Part 5 — LocomotionSceptics say current VR headsets are clunky, heavy, uncomfortable diving masks that won’t make their way to people’s homes. Well, I agree…Mar 9, 20185Mar 9, 20185
Kirill KarevinHackerNoon.comBehold The Next Generation VR Technology: Part 4 — Physical World MappingSceptics say current VR headsets are clunky, heavy, uncomfortable diving masks that won’t make their way to people’s homes. Well, I agree…Mar 1, 2018Mar 1, 2018
Kirill KarevinHackerNoon.comBehold The Next Generation VR Technology: Part 3 — AvatarsSceptics say current VR headsets are clunky, heavy, uncomfortable diving masks that won’t make their way to people’s homes. Well, I agree…Feb 21, 2018Feb 21, 2018