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The Kingston-based micro game development studio, Spritewrench Studios, demoed two projects at Kingston Artwalk this Sunday, November 24, 2019, as a part of its Film and Digital media expo. Featured works were produced by two members of the Jamaican Game Developer Society, a nascent industry association focused on providing community, knowledge, and support to local game developers.

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Grimm & Tonic, an exploration in interactive fiction developed by Spritewrench Studios about making new friends, mixing weird drinks, all the while navigating Life, Death and everything in between, and Super Space Club, an arcade-style shooter developed by GrahamOfLegend (Graham Reid), a Jamaican expatriate based out of New York, where players participate in action-packed dogfights and jam out to lo-fi beats. …


Or How to effectively entertain yourself and others

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Look at those sleep-deprived faces!

The evening on January 25, 2019, found a small group of young people gathered and initiating somewhat embarrassing activities in order to “break the ice”, ease the tension and form friendships. It was the kick-off event for Global Game Jam 2019, and the CARIMAC Annex 2 Building played host to the would-be jammers. Powered by the support of CARIMAC’s David Soutar, ListenMi’s very own, Kenia Mattis, and the assistance of veteran members of the Jamaican Game Developer Society (JGDS). Jammers prepared to build their games in the next 48 hours.

Ideation

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The theme for the event was announced: “What does home mean to you”, and with names shared, including nick-names, the group brainstormed possible ideas. Over the next few hours Projects Hive, Timmy and Spheres & Squares were formed. Core skills were identified and teams were encouraged to share ideas and competencies. The main aim of the event was to foster community. …


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Quick and easy logo generated utilizing logojoy

Introduction

In 2016 I released my first game on Steam, Shiny Gauntlet, under the pseudonym Spritewrench. The game received lack luster reviews and had a lot of technical & design related issues. Looking back, I can better understand its shortcomings and realize that, though I learnt a lot during the process, I still have a lot more to learn.

Therefore, for 2018, I decided to fine tune my process further and release six (6) small games with tightly constrained specifications and realistic financial expectations (while maintaining full-time employment).

The first of which, “Questlike”, was released on March 29th, 2018.

About

Glen Henry

Project Director of Spritewrench Studios. Developing smaller games with an emphasis on narrative elements since 2013.

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