SXSW Gaming 2017

SXSW 2017 brought all walks of life together at the Austin Convention Center for the SXSW Gaming Expo, Gaming Awards, and its other various gaming programs; including but not limited to Table Top Meet Ups and Student Showcases. For the lay person in the gaming world; or to be quite honest… someone that doesn’t like playing video games, it might be a bit overwhelming to see all the games, lights, graphics, and not to mention the Cosplay content participants’ costumes (that was pretty entertaining). One might think that it wouldn’t be the right event to visit; however, even with all the virtual bedlam, it was possible to navigate through and find many exhibits that I thought were particularly innovative and exciting even for someone like me that doesn’t like gaming.

To begin with, the Cosplay costumes. I didn’t go to the contest, but working as a volunteer at the Convention Center’s Information Desk; I was able to see all sorts of interesting characters pass by from Zelda, Mario, some Japanese blue haired cat woman, to brightly adorned Power Rangers. A Cosplay Nathan Drake, from the popular PlayStation game “Uncharted” and winner of the best video game of the SXSW 2017 at the Gaming Awards, even showed up. I only recognized him after I inquired to another, much younger, Info Desk volunteer why he was walking around with blood and dirt all over his shirt. I’m sure my nephews would have known too. There were so many creative takes on characters that it made my shift fly by.

Inside the event, my favorite exposition was “Soundself: The meditative VR experience”. It was developed by Robin Arnott, where he fuses technology, musical tones, psychedelic visualizations, and meditation together to create an alternate consciousness. It was incredible! For more info, check it out at

For the more seasoned gamer, there was a tournament stage and an arcade bunker; not to mention all the expositions and the SXSW Gaming Awards. One popular game was “Asura” out of the Ogre Head Studio from India that depicted Indian mythology. Its procedurally rogue-like elements and generated skill tree format interested many.

All-in-all, fun was had by all. Happy Gaming, folks!

Originally published at Standard Beagle.

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