PinnedInterview with a Material ArtistThis year I have been almost 10 years in the games industry and wanted to share my ideas and answer questions that I have gotten over the…Feb 22Feb 22
Horizon Forbidden West: Automated Asset Conversion And UpdatingThis postmortem analysis delves into my approach to swiftly converting a substantial amount of assets. Picture this scenario: when…Mar 6Mar 6
Writing Technical Documentation for Production ReadinessIn this blog post, I’ll share my thoughts and expertise on the under appreciated yet crucial process of writing documentation within the…Feb 22Feb 22
Horizon Forbidden West: Batch Baking, Texturing, and Exporting RocksOne of the most significant initiatives I’ve had the pleasure to be involved in during the development of Horizon Forbidden West was…Feb 22Feb 22
Calculating Performant Levels of Detail (LOD)For some time now, I’ve been exploring how to establish the most efficient method for rendering meshes on the screen. Instead of solely…Feb 22Feb 22
Tips on Landing a Job as Technical ArtistAs a child, I developed an interest in games, despite being limited to playing older games due to my outdated PC. This sparked my curiosity…Feb 21Feb 21
Generating stone walls in HoudiniFor a personal project I was trying to figure out an approach to upres my blockout mesh to high-res rocks (while learning Houdini). This…Feb 21Feb 21