Transport

See Vehicles — Medium http://buff.ly/1MTZ4mh

Not long ago I launched an idea called Triadic Philosophy. It is summarized in Triadic Philosophy 100 Aphorisms available at the Kindle Store.. It grew into several more books. “Cybercommunity — A Handbook” seeks to lay out a community concept based on the values of tolerance, helpfulness, democracy and non-idolatry, integral and car-free.

The principal mode of transport in cybercommunities will be, ta da, FOOT.

If you can walk 100 feet or less, you can be in touch with your Town Hall, with security, information and access to anywhere.

You will never be forced to climb a stair if you can handle a five percent grade.

Transport will forever be associated with walkability.

The current efforts to achieve walkability in car-infested areas are well-meaning but retrograde. The evolution is toward car free. Car-free is the essence of the intention of cybercommunities.

Health is the reward.

A frontal attack on obesity. The cybercommunity invites not only walking in the area of your “block” but from block to block and level to level. One could walk five miles without even being aware of it. There would never be 100 feet without the opportunity to sit and relax.

Transport in a cybercommunities is simple and effective.

All elements needed, deliveries and the transport of elements for building or rebuilding or articulation of spaces, are delivered to the cybercommunity. They are carried to elevators, of which there are, in the dummy model used for this iteration, 20. These exceed the dimensions of most existing elevators and lend themselves to the imaginative potential of engineers who wish to create simple and aesthetically-pleasing “lifts” for cybercities.

There is no reason these elevators cannot be energy creating. Might incorporate elements associated with the simple, once common dumbwaiter.

Storage Nodes

My thinking on transport is influenced by the growing prevalence of huge storage areas to enable deliveries more close at hand. Such staging areas could easily supply cybercommunities with products from around the world.

Kiosks Everywhere

The main source of transport in cybercommunities would then come from its iteration of commerce as kiosks.

A kiosk need display no more than models of whatever it wishes to sell to potential customers.

A kiosk will have a large screen monitor which can exhibit whatever its specialty is. It can serve a small number of customers either sequentially or in small groups, by appointment or spontaneously.

Kiosks of various shapes and sizes will be the commerce nodes of the future, enabling transport of goods and services from anywhere in the world.

If one wanted to travel from a cybercommunity in Iowa to one in China, a travel kiosk could center down on a cybercommunity in Shanghai and enable the recreation of the customer’s “room” (aka private space) those many miles away.

This handbook is meant to accompany Planning and Designing a Good Future: What to Strive for and What to Avoid http://buff.ly/1F4DU5V