operator // investor // advisor
…ies entirely around cars. And for the most part, we’ve built them for cars that aren’t even moving. The average vehicle is used only 4% of the time and parked the other 96%.
What the PC game industry figured out is that in a world of abundant media, users have endless choices; instead of fighting for scarcity, fight for attention. Maximize user engagement and money will — with enough experiments — inevitably follow.