This is why I support a SAG-AFTRA strike authorization for video games — and it isn’t about money.
Wil Wheaton

When gaming studios stop expecting programmers and 3D artists to “crunch” (meaning “to work 80+ hours a week for six months straight and with zero overtime pay”), maybe we’ll have some sympathy. The people who work under those conditions have literally no home life — they eat three meals a day at their desks. Forget having a family — forget relationships — forget pretty much everything outside of work. Those of us who do that are the most dedicated people you can possibly imagine. We could all get well-paid jobs in other realms like CAD, web design and commercial computer programming — but we do it for the love of the product — for the joy of seeing our creation played by millions of kids — to make an imaginary world that is entirely our own, created from nothing more than ideas.

Yes, the gaming industry needs reform — but we need to start in the most egregious areas. Voice actors suffer very, very little compared to 3D artists and programmers — they are the tiniest, tiniest blip on the radar here — which, quite honestly, makes this article seem annoyingly whiney.

I’m fortunate to work in a zero-crunch studio — we’re amongst the lucky ones — I’ve worked crunch time at other places, and trust me, voice actors have it easy. Until the entire industry is reformed, just like us, you have a choice — deal with it, or find a different career path.