Steven BradleyThe MMO pixel art social experiment that was editfight.comI made an MMO pixel art game. It had a 100x100 grid, 16 colors, a live chat, and the ability to create gif timelapses. It was based on the…Aug 4, 2023Aug 4, 2023
Steven BradleySwift should not be the future of iOSAnd why TypeScript should.Aug 14, 20182Aug 14, 20182
Steven BradleyDifficulty Making Progress? Give Yourself LimitationsCreativity can be daunting. Restrictions set you free!Aug 8, 2018Aug 8, 2018
Steven BradleyReact Component Lifetimes Made SimpleWhen I first started learning React.js, the thing that confused me more than anything else about it was the lifetime of any given…Aug 3, 2018Aug 3, 2018
Steven BradleyYou might not need MobX or ReduxA lot of React developers have been flocking away from Redux and going towards Mobx in recent months. I’ve talked to many of them and their…Aug 2, 20184Aug 2, 20184
Steven BradleyA new idea for funding open source!In the past few weeks, I came across at least a dozen open source projects on Github that would be useful to my work, but the top of the…Jul 28, 2018Jul 28, 2018
Steven BradleyWhat we can learn about UI from the past 18 years.Everyone I know says “you should use macOS” or Mac OS X” or “OS X” or whatever they call it today. This kind of cult following is…Jul 20, 2018Jul 20, 2018
Steven BradleyFrom 0 to Type-Safe RPC with TypeScriptSo I wanted to make a chat app using Socket.io, but I also wanted:Jul 12, 2018Jul 12, 2018
Steven BradleyReact doesn’t have to be scary!React has an amazing thriving ecosystem, full of complex and useful libraries, and many articles on how to use these libraries effectively…Jul 10, 2018Jul 10, 2018