Continuing from part 1

What I learned from the Metalog workshop is more than games, I found more valuable learning the 3 phase processes for game facilitation:

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  1. Tailored Staging

Before the start of the game, we set up the context to the group so they know what they are going to do. Here are 7 things to consider (but not necessarily include all of them all the time).

  • The Framework / rules
  • The Goal of Activity
  • Time Framework
  • Assigning roles
  • The material
  • Solution sprinkling (Hint or Clue)
  • A meaningful name

2. Interventions

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During the game, there are times we might want to intervene the group for better learning effect. Sometimes we may want to give out clues to help. Sometimes we may want to stimulate the group to think in different perspectives. Sometimes it mean enforcing the rule of the game. …

Last week I attended Metalog Experiental Learning TTT workshop, organized by The Learning Gym. It has been a long time I wanted to improve my teaching skill. So this was a good opportunity for me reflecting what I have done so far and what else I should consider when I deliver trainings.

The first thing that caught my attention is poster on wall which describes problems that bother us as trainers. Here are some examples.

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You may find some of those bothering you too. …

I am often asked how to promote technical practices. Pair Programming is among one of them. Although you can’t force people to do so, there are factors that encourage / discourage developers doing so. Pay attention to these factors and you have a better chance receiving support from your fellow developers to practice pair programming.

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(Source: Wikipedia https://commons.wikimedia.org/wiki/File:Pair_programming_1.jpg)

In Pivotal, not everyone pair program all the time. …


Steven Mak

Ugly Code Cleaning Dude, Bug Magnet, and Cat Herder at Odd-e Hong Kong. I write about software development practices, and technology and society in Hong Kong.

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