So yeah, Apple wants to remove the headphone port from the iPhone, apparently. Nilay Patel wrote a rant article on The Verge describing how removing the headphone port would be “user-hostile and stupid” (like, it’s in the title of the article). He makes a compelling, if incomplete, case for why it hurts you for Apple to force this change, citing the potential for a return of music DRM, need for additional pricey adapters, major compatibility issues, and the fact that nobody really wants this.

Nilay’s article is written under the argument that it would be “user-hostile” to remove the headphone…


Today Apple announced some plans to allow apps to offer subscriptions, where you pay periodically for software. Many indie developers were quick to praise it, as support for subscriptions was something asked of Apple for years (which were only officially supported in certain types of apps, like news periodicals). Opening new business models is definitely a welcome thing, as it is currently super difficult to make a living as a small developer on the App Store.

However, I worry that Apple is chasing the wrong idea here. The App Store is now 8 years old, and the race to the…


“It kind of looks like a blown-up smartphone app. That’s because that’s exactly what it is.” — Tim Cook

On March 7, 2012, Tim Cook announced their 3rd-generation “New iPad”, leading into it with a (fair and justified) dig at the state of Android tablet apps. Apps like Twitter and Yelp were shown as they ran at the time, with a smartphone-based UI stretched out to fit the wider display. Cook made jokes about apps being hard to see, with small text and lots of whitespace.

The prospect of building iPad apps has not been as popular for developers as building for iPhone. At the same time, iOS as a platform went from having a couple fixed screen sizes…


Source: Megan Gauss, ArsTechnica

The Apple Watch is a unique product for Apple Retail. The retail operation is designed today to showcase a few demo models of a product, sitting on a table, chained to a desk. Guests can get a very good feel of how a laptop or a phone works by touching it while tethered. You can play with the iPhone’s software or check Facebook on a MacBook Air and reasonably intuit how this thing will fit into your life. Apple has perfected that purchasing experience over the last decade because their products have fundamentally all been disconnected from the user.

While…

Steve Streza

Fan of space, animation, cuties, and feminism. Comic book writer and iOS developer.

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