This is bad. Ubisoft Online Games Dying.

Spencer Thomason
3 min readApr 28, 2022

In the past year, Ubisoft has ceased online support for a list of games that has grown to 91 titles. This means that any multiplayer components associated with these games will no longer be accessible, along with any achievements or unlockables attached to the online aspect of the game. It’s worth mentioning, however, that the support for these games wasn’t cut off all at once and doesn’t necessarily impact all platforms.

Ubisoft Stopping Online Support For Games:

Many of the titles are remarkably old and no longer playable on modern hardware, with some reaching back to the Wii era. However, at the risk of aging myself, a good portion of the list reads like a rap sheet of my wasted hours in college. Some of the standouts include Tom Clancy’s Endwar, Splinter Cell, and World in Conflict. Even some staples of the 360 and PS3 generation are gone as well, like Ghost Recon Advanced Warfighter 2, H.A.W.X. 2, and Beyond Good and Evil.

  • The online multiplayer services for the titles listed below have now been shut down.
  • The offline features for each game remain available.
  • In-game news and player statistics have also been disabled.
  • For games that used Ubisoft Connect services, Units and Challenges will be disabled, meaning you will no longer be able to earn Units by completing Challenges for the game.
  • Rewards can still be unlocked, however you will not be able to receive them in-game.
  • If your game did not transfer when we moved from Uplay to Ubisoft Connect in 2020, all rewards will be automatically unlocked.
  • Unlockable content (ULC) such as maps and skins will also be disabled, meaning that you will no longer be able to unlock them.
  • On PC, ULC will no longer be available even if it has been redeemed previously. On console, the ULC will continue to be available unless you reset your saved game files.

Complete list of games can be found here.

Conclusion:

This wouldn’t feel like such a big deal, except that this is effectively destroying large parts of gaming history. As this article by Jeremy Winslow of Kotaku pointed out, games with large online components often get lost in the sands of time when publishers decide to no longer support them, especially when they’re so hesitant to allow communities access to the tools to keep them alive.

It’s understandable that a company can’t be expected to keep a game on life support forever, but some of these games represent some significant accomplishments on behalf of the people developing them. To have those assets erased forever seems like a net loss for gaming history.

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