MCSM Season 2 Creative Team
Hey everyone! I wanted to do a post laying out the Creative Team that puts MCSM together with links to where to find them on the ol’ Internet. :) It’s worth noting that this still doesn’t begin to include the amazing artists, programmers, technical people, and producers who help put our game together, but these are the people with whom I work on the daily —
These are the people who guide the creative vision of the series — If you were to mash the three of us together it would be roughly equivalent to the showrunner on a TV show.
Eric Stirpe (Me) — Lead Writer. Responsible for dialogue, characters, tone. I wrote episode 1 this season and lots of episodes last season.
Brian Freyermuth — Lead Narrative Designer. Responsible for gameplay, interactivity, and branching storylines. Designer for episode 1 this season and lots of episodes last season.
Jon Stauder — Lead Director. Responsible for the look, feel, and sound of the series on the whole. Also our grand poobah of action scenes. Directed episode 1, directed episodes 3 and 5 last season.
The team that works under yours truly to write all the dialogue and help shape the story.
Meredith Ainsworth — (not on social media) Writer for episode 2, also helping write eps 3–5 and a bit of writing on ep 1.
Adam Douglas — Writer for episode 3. Came up with all those hilarious prisoners.
Nicole Martinez — Writer for episode 4. Also wrote all the Xara stuff in episode 3 and is helping write stuff on episode 5.
Adam Miller — Writer for episode 5. Also did some writing on episodes 2 and 3.
Doug Lieblich — Writer who has been helping out across the whole season.
Hannah Macleod — Creative Development Assistant, started writing on episode 3 and has been helping write across eps. 4 and 5.
The folks responsible for laying out the interactivity and choices of an episode and doing a lot of the mapping of callbacks, conditional content, etc.
Matt Allmer — Designer for episode 2, also did a lot of work on episode 3 and has been helping out on 4 and 5.
Steve McManus — Designer for episodes 3 and 5. Also designed a bunch of stuff last season.
Juan Vaca — Designer for episode 4.
Mandy Benanav — Designer who has been helping out across the entire season.
Andrew Baker — [not on social media] Designer who has been helping out across the entire season.
Michael McCormick — [not on social media] Designer who has been helping out across the entire season.
Responsible for taking all the dialogue and gameplay and actually putting it together into fun compelling content, often directors are responsible for some of players’ favorite moments and scenes. We’re lucky to have a great slate of em.
Sean Manning — Director of episode 2, also directed episode 6 last season.
Chris Reiser — [not on social media] Director of episode 3.
Daniel Rosales — [not on social media] Director of episode 4.
Mark Droste — [not on social media] Director of episode 5.