Hmm, interesting question! I don’t think that, but not in a considered way; it never occurred to me to link the two, so it’s entirely possible, but not something I’m knowledgeable about.
I primarily meant that most tweets simply aren’t that good; they end up just being recycled jokes/content. I think a lot of people struggle to communicate in a meaningful way with a 140 character limit.
I follow a small number of people who are absolutely bringing an a game to Twitter, but I don’t know how they’d monetize; the cost of engagement (following) is so low, and the amount of output from tweeters so low, that most people end up following a *lot* of twitter accounts. I have some hilarious tweeters I follow who just get lot in the stream. I have some poignant and deep tweeters I follow who also get lost in the stream.
How could they monetize their tweets? What is their incentive to keep bringing their a game? How can twitter really monetize that?
I suspect that Twitter has been kept alive through speculative investments & the vague sense that it *has to* be worth a lot of money, but I really question what commercial value it brings. I’ve enjoyed socializing via it, but that’s been marred by abuse, and I don’t know that Twitter can ever make money providing a social tool, even if they figure out how to check the abuse.