Awe-striking, Breath-taking, Jaw-dropping and Spine-tingling Realities to Explore!!!
– Experience the verge of Mixed Reality
A hybrid mixture of both AR and VR is called MR. Mixed Reality (MR) is far more advanced than VR because it combines the use of several types of technologies including sensors, advanced optics, and next-gen computing power. All this technology bundled into a single device will provide the user with the capability to overlay augmented holographic digital content into real-time space, creating scenarios that are unbelievably realistic and mind-boggling.
Together with holographic technology, it brings the models out of the screen and helps people efficiently interpret physical and digital information, and the spatial relations between them. The projected holograms can appear life-like and can move, be shaped, and change according to interaction with the user or the physical environment. Gestures, gaze and voice commands can be used to navigate and control the presented content.
MR covers the portion of the continuum between the completely real environment and a completely virtual environment. It is the third term which is increasingly becoming, and it is also known as Hybrid Reality.
The key term for MR is flexibility. It tries to combine the best aspects of both VR and AR, wrapped up in a device. MR is revolutionizing how we view and interact with the world.
Microsoft HoloLens promises to shape the future of productivity with tools that enable a new dimension of work. We can also access virtual worlds through 360-degree video, which is also considered as another form of VR. MR provides a platform and computing system for the physical and digital to coexist in real time. Types of MR Displays are Monitor based (non-immersive) video displays, An HMD showing video, Optical see-through HMD, Video see-through HMD, Monitor based AV system, Immersive or partially immersive AV and Partially immersive AV systems.
How does it work?
MR works by scanning the physical environment and creating a 3D map of the surroundings so the device will know exactly where and how to place digital content into that space — realistically — while allowing us to interact with it gestures. MR experiences invite digital content into your real-time surroundings, allowing you to interact with them.
The use of transparent lenses, spatial sound and an understanding of the physical environment will allow holograms to look, sound and behave like real objects that are able to interact with the environment around them and also with each other.
What we perceive as the real world is constructed by our brains. Information from the sensory organs is taken in by the brain and matched to previously stored information in memory to create the reality that we perceive and interact with.
These pieces of information are used to orient the placement of the virtual world within the real environment. This is also dynamic. Spatial sound technology is used in VR, AR and MR to enhance the user’s perception of the nearness and directionality of virtual objects.
- The EPI Cube of Technologies: The Embodiment Presence Interactivity or EPI Cube is a wide variety of existing technologies is placed on the different faces of, and inside, the cube, in accordance with their positions relative to the corresponding factors
- The Enhanced Environment: If you are using an enhanced-environment app your real-world surroundings will form the central element of the experience, with useful apps seemingly embedded in those surroundings
- The Blended Environment: Blended environments occupy the middle ground in the MR experience. These environments comprise a view of the user’s physical surroundings, but with some objects or elements transformed digitally
- The Immersive Environment: Immersive environments are what you might call the third level of mixed reality and, while still referencing the user’s real-world surroundings, can create a level of immersion bordering on full virtual reality
- Inter-reality Physics: The term inter-reality refers to a virtual reality system coupled to its real-world counterpart. It comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality
- Dual Reality: The state in which the motion of the two pendulums are uncorrelated
- Augmented Virtuality (AV): It is a subcategory of the mixed reality which refers to the merging of real-world objects into virtual worlds
- Holographic Devices: These are characterized by the device’s ability to place digital content in the real-world as if it were there
- Immersive devices: These are characterized by the device’s ability to create a sense of presence — hiding the physical world and replacing it with a digital experience
- Hologram: Objects made of light and sound that appear in the world around you, just as if they were real objects. With holograms, you can create digital objects that are part of your world
- Holoportation: It enables MR users to interact with people who are far away as if they were physically present. The MR user in this image is interacting with the holograph of another MR user in a distant location
- The extent of World Knowledge (EWK): It is the amount of the real world that is modeled and understood by the MR system. This ranges from the system knowing nothing about the real world to the system having a complete model of the world
- Reproduction Fidelity (RF): It relates to how realistic the real world is captured, or the quality of the computer graphics rendering
- The Extent of Presence Metaphor (EPM): It relates to the extent that the user feels immersed or present in the displayed scene
- Cost-effective processing power, Big data, and Cloud Computing
- Holographic Wearables, AI, ML, and Business
- Providing ReReal-Timeirtual Space Deceptively
- Programming Experiences to make them look and feel real
- Figuring out what exactly the program needs to achieve
- The possibilities for MR are endless. It comes along with immeasurable potential how people work, interacts and communicates with the real world. As the technology matures and the accompanying devices get smaller, it is expected that various sectors and industries will adopt the use of mixed reality in their day to day operations
- Also, since mixed reality experiences take place in the physical world, individuals are likely to react to them more emotionally than to a mere digital experience
- MR will change the communication between human and computer and take it to a new level altogether
- Entertainment, Communication, Advertising, Consciousness, Medical and Education
- Gaming, Media, Blockchain, Manufacturing Industry, Reviewing Designs in Advance and Inter Team Communication
- Arts, Military training, Remote working, Construction, B2B communication, Healthcare, Supply chain management, and Consciousness
- Unreal Engine 4
Today’s MR interfaces support only simple interactions, mostly using handheld controllers or simple gestures or head pointing. Researchers are on the path of developing truly natural input systems where speech, gesture, and gaze can be combined together to provide intuitive input in the near future.
I’m going to share a bunch of tools for developers at the Developer Take-A-Ways Section of the story, but feel free to comment, share or send me any other interesting videos or links you might have found. ✌ It’s a massive opportunity to work on. I hope you found this article useful.
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