Ghost of a WerewolfOn the announcement of Fuse OpenA few years ago, I was given the opportunity of a lifetime. I was at a low point of burnout after many years of freelancing and dreading…May 28, 20183May 28, 20183
Ghost of a WerewolfMy 2017 in gamesIt’s hard to write about pleasure in 2017 without acknowledging what that pleasure stands in contrast with. It’s no exaggeration to say…Dec 27, 2017Dec 27, 2017
Ghost of a WerewolfLearn to code enoughAt this point, I have been a developer for 15 years, and before that I was a designer for 2. My chosen medium was the web and Macromedia…Nov 21, 20171Nov 21, 20171
Ghost of a WerewolfSome rad game soundtracksThese are some fucked up days, and I need some positive vibes. Arbitrary list time, buckle up.Aug 16, 2017Aug 16, 2017
Ghost of a WerewolfThe death of Flash, the open canvas, and the future of interactive experiencesDo you remember the first time you encountered the web?Aug 3, 20171Aug 3, 20171
Ghost of a WerewolfSWAT 4 is an important game and here is whyI often feel Irrational Games’ most important work occurred prior to Bioshock, with an incredible introduction through System Shock 2 (also…Mar 6, 2017Mar 6, 2017
Ghost of a WerewolfThoughts on Lovecraftian gamingThe most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island…Dec 23, 2015Dec 23, 2015
Ghost of a WerewolfSOMA and its beautiful questionsThis text is nothing but story spoilers for Frictional Games’ SOMA. I’m writing this to get my own thoughts out there, and hopefully other…Oct 4, 20152Oct 4, 20152