Technical Art BlogIridescent shader breakdownI recently made an iridescent shader inUnity using shaderlab and hlsl. I decided to apply it to my illustration of the seven of swords…Jun 24, 2020Jun 24, 2020
Technical Art BlogA Normal Lost Phone & Sara is MissingTwo phone games that simulate a real smart phone. They expound their stories using the conventions of smart phone language. Sarah is…Apr 18, 2018Apr 18, 2018
Technical Art BlogSome Research on Embodiment in GamesA question I am asking myself at the moment is whether it is better to embody a character through interacting with my project or to stay…Apr 14, 2018Apr 14, 2018
Technical Art BlogAnimated App MockupThis is a quich mockup I made of of how an illustrated app version of my ideas might look.Mar 7, 2018Mar 7, 2018
Technical Art BlogSubverting the Phone GestureWe are all now inherently familiar with the gestures that control our phones. In one sense they are quite intuitive, they were designed to…Mar 6, 2018Mar 6, 2018
Technical Art BlogUse of the swiping gesture in ReignsIn this talk Francois Alliot tells us about the development of the mobile game Reigns. Reigns uses a swipe gesture similar to Tinder to…Feb 21, 2018Feb 21, 2018
Technical Art BlogFake Desktops in GamesI would like to highlight a few good examples of fake desktops in video games.Feb 20, 2018Feb 20, 2018
Technical Art BlogChoice quotes from Tinder UX DesignersFrom the Adobe CC interviewFeb 20, 2018Feb 20, 2018
Technical Art BlogDesigning my first C# scriptWhen learning more about the fundamentals of programming I learned about pseudocoding. Pseudocoding is the act of writing out each step of…Feb 2, 2018Feb 2, 2018