Sherry FisherCreating a Secondary Fire PowerupNext task in creating the 2D space shooter game is to create a secondary fire powerup. I decided to create a radius clearing bomb for this…Feb 8Feb 8
Sherry FisherCreating New Life: The 1UP Powerup, Part 2Objective: To fix my 1UP powerup script to repair damage to player.Dec 4, 2023Dec 4, 2023
Sherry FisherCreating New Life: The 1UP Powerup, Part 1Objective: Create a way for the player to get more lives.Dec 3, 2023Dec 3, 2023
Sherry FisherCreating the Ammo Refill CollectibleIn my last article, I had limited the player’s ammo count to 15. Now I need to devise a way for the player to be able to refill their ammo.Dec 1, 2023Dec 1, 2023
Sherry FisherStrategic Shots: Elevating Game Mechanics by Implementing an Ammo LimitObjective: Make the game more challenging by limiting firepower.Nov 23, 2023Nov 23, 2023
Sherry FisherGiving the Shield an UpgradeObjective: Add shield strength visualization.Nov 15, 2023Nov 15, 2023
Sherry FisherBecoming InvincibleObjective: Give player invincibility after being shot.Nov 14, 2023Nov 14, 2023
Sherry FisherThe Escape Key in UnityObjective: Create a way for the player to close the game.Oct 25, 2023Oct 25, 2023